Demo Reels

Concept/Modeling/Design Process Reel
Showing posts with label sketches. Show all posts
Showing posts with label sketches. Show all posts

Thursday, January 14, 2010

Greebo Maquette Pre-Production...?

Going to do a bust maquette of Greebo from Discworld...

I had a lot of trouble coming up with the character. I whipped out a lot of really awful drawings that hopefully shall never grace the internet.... I just wasn't feeling it. So I decided to sculpt instead. I did a small cat head in plasticine, just trying to figure out the general shape...and then i played with it a bit to get some of the character in.


But that wasn't anywhere near what I wanted. I turned to sketching in zBrush for a faster result.



Woah! I figured out how to take video! This BLEW MY MIND.

Then I drew a more finished looking turnaround from that for the sculpey maquette.

And critique happened, so I made some changes...
The new is on the left, the original on the right.

A little closer. He's less leonine and more like a cat now... but still close to demonspawn. Or at least that's the aim. Now to redraw the turnaround...

Saturday, November 21, 2009

Pneumatic Clay

So I spent the day watching zBrush tutorials and being generally overwhelmed and intimidated. After quite a few hours of that, I spent the rest of the day playing.



I'm getting the gist of combining alphas and brushes... but are they kind of cheap? Like Photoshop lens flare? Better look at more professional work and figure out what's good and what's out.

Haven't done much with asymmetry with this guy yet. Let's see if time is better spent on other things.

Saturday, November 7, 2009

Need To get something up here.

Need to get something up that isn't a youTube of Jurassic Park.

A bit of classwork for my Constructive Animal Anatomy for Creature Design class. (What a mouthful.) This class is heaven for me, I've learned so much. Well, I'll have a full post on the finished project (after finals, phew) but for now, here's a really bad presentation of the head turnaround.
(click to enlarge)

It's a pretty complex class, and my first ever sequential one, so i decided to go much less stylized. Want to make this guy believable.

Anyway, for the head, I mainly used turtle skulls for construction, and then added a little of a spiny tail lizard for teeth action (to mix in with that beak). Also, instead of the flat tileish scales turtles have, more overlapping scales like the lepidosaurs (spiny tail lizard and mosasaurus) Ah again, I'll have a whole thing on it later.